
Ammo Crates......by General Barron
**********************************



This is a listing of the contents of all the BIS ammo boxes.
The values were found by looking in the config.cpp.
They are listed by the classname of the magazine (i.e. the name used with the "addmagazine" command), followed by how many of them are carried by the ammo crate.
The last ammo crates also carry weapons, in addition to magazines.
Again, the classname of the weapon (used with the "addweapon" command) is listed, followed by how many are carried.
If you are unsure of what a specific magazine goes to, check a weapons & ammo list in the references section.


All Ammo Crates
===============

Max Weapons: 500
Max Magazines: 2000



Ammo Crates (camo):
===================

WEST
----

M16  x  30
M60  x  5
HandGrenade  x  10
M21  x  10
LAWLauncher  x  3
GrenadeLauncher  x  3

EAST
----

AK74  x  30
PK  x  5
HandGrenade  x  10
SVDDragunov  x  10
RPGLauncher  x  3
GrenadeLauncher  x  3

RESISTANCE
----------

AK47  x  30
HandGrenade  x  10
PK  x  5
LAWLauncher  x  3
GrenadeLauncher  x  3



Ammo Crates II (grey box):
==========================

WEST
----

M16  x  20
HandGrenade  x  10
GrenadeLauncher  x  10
LAWLauncher  x  8
AALauncher  x  3
Mortar  x  6
PipeBomb  x  6
Mine  x  6
CarlGustavLauncher  x  3

EAST
----

AK74  x  20
HandGrenade  x  10
GrenadeLauncher  x  10
RPGLauncher  x  8
9K32Launcher  x  3
PipeBomb  x  6
Mine  x  6
AT4Launcher  x  3

RESISTANCE
----------

AK47  x  20
HandGrenade  x  10
GrenadeLauncher  x  10
RPGLauncher  x  8
9K32Launcher  x  3
PipeBomb  x  6
Mine  x  6
AT4Launcher  x  3



Ammo Crates (Addons)
====================

WEST
----

M16  x  100
M4  x  100
KozliceBall  x  200
KoxliceShell  x  200
SteyrMag  x  100
G36aMag  x  100
MM1Magazine  x  10
HandGrenade  x  30

EAST
----

AK74  x  100
KozliceBall  x  200
KoxliceShell  x  200
BizonMag  x  100
6G30Magazine  x  10
HandGrenade  x  30



Ammo Crates (Weapon; Resistance only)
=====================================

WEST
----

Magazines:

M16  x  100
glockmag  x  100
Falmag  x  100
uzimag  x  100
HKg3mag  x  100
berettamag  x  100
HandGrenade  x  30

Weapons:

M16  x  100
glock  x  20
Fal  x  10
uzi  x  5
HKg3  x  6
beretta  x  20

EAST
----

Magazines:

AK74  x  100
skorpionmag  x  100
tokarevmag  x  100
HandGrenade  x  30

Weapons:

AK74  x  50
skorpion  x  10
tokarev  x  10

RESISTANCE
----------

Magazines:

AK47  x  100
skorpionmag  x  100
cz75mag  x  200
HandGrenade  x  30

Weapons:

AK47  x  50
skorpion  x  10
cz75  x  10



Machine Gun Box
---------------

This is a hidden object that can only be placed by editing the mission.sqm, or by createvehicle.
It's classname is "MachineGunBox".
It looks different than any other ammo box, and it can only hold 1 weapon and 3 magazines. By default, it holds an M60 and 3 M60 magazines.


Weapon Holders
--------------

These are special hidden objects that, again, must be created.
Their classnames are "WeaponHolder" and "SecondaryWeaponHolder".
These 'ammo boxes' are invisible, but they show the weapon that is in them ("weaponholders" show rifles, "secondaryweaponholders" show AT weapons).
So if you wanted to have an M16 sitting on the ground, you would need to create a weaponholder, then add an M16 to it as cargo.
Weapon Holders can carry unlimited weapons and magazines, however, I don't know what it looks like if you add anything more than one weapon to them.
There is no weapon holder for pistols.

A quick example of using weapon holders:

Place a game logic on the map where you want the weapon to be.
In its init field, type:

holder = "weaponholder" createvehicle getpos this; holder addweaponcargo "m16"
