  ----------=====   HANDSIGNALS COMMAND SYSTEM   =====----------
                       By General Barron
                     aw_barron@hotmail.com
                        V1.1   5 July 2006

Here is a small update to my little modification. Unfortunately, it is nowhere near as large as I had wanted it to be. I've been overwhelmed by the feedback I've recieved from my original release, and had planned on a much larger update. Real life, as always, has gotten in the way, and now I'm not sure if I will be able to continue working on the mod; at least not until after ArmA is released. 

This small update enhances the interface for the mod, making it much easier to control. I now HIGHLY, HIGHLY, HIGHLY recommend that you use kegetys' fwatch when playing with the mod. It is still optional, but it is now even more handy. Get it here:

http://ofp.gamepark.cz/index.php?showthis=8361

All of these changes are backwards-compatable with missions made using v1.0 of the mod. That is, there is no need to update missions; simply replace your old genb_hs_core.pbo with this new one.


---------------------CHANGES FROM V1.0---------------------------


-Added customizable Fwatch keyboard shortcuts

    You can now 'bind' nearly any key on the keyboard to most orders, and more. For example, you can set it to open the orders dialog when you press the 'tab' key; or to order a squad rally when you press the 'P' key. See the "GENB_hs_controls.cfg" file for more details. This file must be in your "fwatch\mdb" folder. If it is not there, a default keyboard configuration will be used.

-Orders are now "queued"

    You no longer have to wait before selecting another order. Orders will instead be added to a "queue", and issued in succession (one after another for each order selected).

-Orders menu stays at current menu after issuing orders

    For example, select "radio", then select "watch". The orders menu will stay in the "radio" menu so you can issue more orders, until you click the "back" button.

-click to exit orders dialog

    Clicking the part of the screen left of the orders dialog will now close that dialog. A simple shortcut that some might find useful.

-ECP compatability

    Conflicting ECP scripts are now automatically turned off.


---------------------SPECIAL COOP BONUS---------------------------


Igor Drukov has made a dialog to allow use of my hand signal animations in coop MP games, which am proud to include in this release. Note that this dialog is completely separate from the standard HS mod--which is focused on commanding AI troops--and is instead intended for use in MP coops to communicate to other players. To include it in your mission, use the following steps (YOU DO NOT NEED TO FOLLOW THE REGULAR STEPS FOR SETTING UP AN HS MISSION):

1) Place an "Init HS Command System" logic in your mission.
2) Place the following in your mission's description.ext:

  #include <GENB_HS_core\coop\coop_dialog.h>

3) Place the following in your mission's init.sqs:

  player addaction ["(Hand-Signals)","\GENB_HS_core\coop\signal.sqs"]

4) That's it!


----------------------SPECIAL THANKS TO---------------------------


So many people have helped me with ideas and feedback, on the forums and elsewhere. Most of the changes in this version, and ideas for future versions, are directly due to other's suggestions. I can't remember everyone, but here are some names:

lendrom
AliMag
HawkinsDaFin
Fury6
Crassus
Garcia
Nepumuk
bdfy
.pablo.
funnyguy1
...and many more!

Thanks for trying my mod!
	-General Barron

